Monthly Archives: July 2014

Virtual reality room is helping people with autism overcome crippling phobias – Dr Morag Maskey (video)

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“Newcastle University’s Blue Room is being used to enable people with autism to experience the thing that terrifies them in a safe environment.

Experiences include crossing a bridge and talking to a shop assistant.

Using the technology, eight out of nine children were able to tackle the situation they feared and four were cured of their phobias completely.

As well as the room with screens, relaxation techniques and guidance from a psychologist were used in the treatment.”

By Sarah Griffiths at Daily Mail

Read more: http://www.dailymail.co.uk/health/article-2678267/From-scaling-heights-going-shopping-virtual-reality-room-helping-people-autism-overcome-crippling-phobias.html?ITO=1490&ns_mchannel=rss&ns_campaign=1490

More info: Plos One – Reducing Specific Phobia/Fear in Young People with Autism Spectrum Disorders (ASDs) through a Virtual Reality Environment Intervention http://journals.plos.org/plosone/article/asset?id=10.1371/journal.pone.0100374.PDF

Video games battle back: How technology fights trauma – Professor Albert “Skip” Rizzo

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“The ground shakes as an explosion drowns out the musical call to morning prayer in an Afghan village. The streets empty and hurried voices argue in Arabic.

“OK,” professor Albert “Skip” Rizzo’s voice cuts in. “I’m going to make all hell break loose.”

Helicopters soar through smoke billowing from the remains of a car-turned-IED. Bodies lie in the road in torn, mangled heaps. But Rizzo isn’t in Afghanistan — he’s sitting in the demonstration room of the University of Southern California’s Institute for Creative Technologies in Los Angeles. A black, open room segmented into different program demo areas, it more closely resembles a stage than a lab.

As the director of ICT, it’s been Rizzo’s job for the past nine years to re-create scenes from the battlefields of the Middle East in a virtual landscape. It’s one example of how some innovators are taking video game technology and using it in new ways — in this case, to help veterans make sense of traumatic experiences.”

By Chandra Johnson at National Deseret News

Read more at: http://national.deseretnews.com/article/1766/Video-games-battle-back-How-technology-fights-trauma.html#Adip0DcpUShiD8wO.99

More info: USC Institute for Creative Technologies Medical Virtual Reality Lab – Prof. Albert “Skip” Rizzo – http://medvr.ict.usc.edu/projects/