Monthly Archives: May 2015

Virtual Reality Therapy Wows Stroke Victims (video)

(null)
Image: Wall Street Daily

“Mindmaze integrates neuroscience with VR to help victims of stroke, amputation, or spinal injuries regain motor function faster than with traditional physical therapy [using] a motion-sensing camera to project a patient’s avatar onto VR goggles.

Then, with the help of as many as 32 electrodes on the patient’s head, he/she can command his or her virtual arm or leg to move to perform a task – for example, lifting a glass or kicking a ball.

Essentially, MindMaze “tricks” a patient’s brain into re-activating damaged neurons, or activating new neurons to take over for the damaged ones.”

By Louis Basenese at Wall Street Daily

Read more: http://www.wallstreetdaily.com/2015/05/12/mindmaze-virtual-reality-therapy/

Virtual reality job interview practice to help build competence and reduce anxiety in young adults with Autism (video and audio)

(null)
Image: Marino Campus

“Albert “Skip” Rizzo is a pioneer in virtual technology. His newest program is the the Virtual Interactive Training Agent, or VITA.

It was developed by the USC Institute for Creative Technologies, in partnership with the Dan Marino Foundation. The interactive aims to help people [with Autism Spectrum Disorder (ASD) and other developmental disabilities] navigate a job interview.

For people on the autism spectrum, Rizzo says, job interviews can be particularly daunting. VITA helps people practice questions with a virtual interviewer.”

by Jenny Ament at Marketplace

Read more: http://www.marketplace.org/topics/business/land-job-help-virtual-reality

Virtual Interactive Training Agent (VITA) project at USC Institute for Creative Technologies: http://ict.usc.edu/prototypes/vita/

Virtual Body Swap Experiment Maps Out-of-Body Illusion in the Brain – Potential for Empathy Training and Therapy

(null)

“Research projects like this one show how applications for the virtual experiences provided by headmounted displays may stretch beyond just entertainment to many different fields.

For the purposes of brain research, it allows scientists to more rigorously test how the brain responds to various real or illusory situations.

Beyond pure research, body swap illusions might put us in someone else’s shoes to increase our empathy towards them. Or they might be a useful therapy.”

BY JASON DORRIERON at Singularity Hub

Read more: http://singularityhub.com/2015/05/01/virtual-body-swap-experiment-maps-out-of-body-illusion-in-the-brain/

Research paper by Karolinska Institutet, Stockholm: http://www.nature.com/srep/2015/150423/srep09831/full/srep09831.html#affil-auth

Stanford lab specializes in the social implications of VR and looks beyond entertainment

(null)
Photo: Stanford University

“Anyone who wants to learn how to use virtual reality to hack the human brain usually ends up visiting Jeremy Bailenson, founding director of the Virtual Human Interaction Lab at Stanford University.

The growing number of companies crowding into the virtual reality business doesn’t bother Bailenson. On the contrary, he’s thrilled by the recent surge of VR technological innovation that has allowed his lab to now replace its older $40,000 headset with a $350 Oculus Rift DK2 headset.

That’s because he focuses on how to create VR experiences that have enough of a psychological impact to transform education, medicine, job training and even empathy training.”

By Jeremy Hsu at IEEE Spectrum

Read more: http://spectrum.ieee.org/tech-talk/consumer-electronics/portable-devices/virtual-reality-pioneer-looks-beyond-entertainment

Virtual Human Interaction Lab at Stanford University: https://vhil.stanford.edu/

Using Virtual Theme Parks to Speed Recovery of Hospitalized Kids

(null)

“With its recent eMotion project, Samsung is just one of many entities proposing immersive VR as medical treatment.

In the past few years, experiments in using immersive VR for aiding recovery from both physical and psychological ailments have been growing steadily in number.”

By JANET BURNS at psfk

Read more: http://www.psfk.com/2015/04/virtual-reality-speed-recovery-samsung-gear-vr-emotion-project.html