“Researchers in London are using virtual reality to help better understand and treat psychological disorders.
Dr Lucia Valmaggia a psychological researcher at the Institute of Psychiatry, Psychology & Neuroscience at King’s College London, is using virtual reality technology to help treat schizophrenia, psychosis, anxiety and bipolar disorder.
By wearing a virtual reality headset patients can be placed in virtual environments that have the potential to cause them stress, anxiety or paranoia.
The technology allows for the patient to be put in a space which may act as a trigger, like public transportation or confined and crowded spaces, but in a controlled environment.”
By Alice Milliken at Newsweek
Image: Robert Galbraith at Reuters
Read more: http://europe.newsweek.com/virtual-reality-used-treat-schizophrenia-psychosis-bipolar-330365
“A new computer system is helping to make learning and social interactions safe and exciting.
Gary Jesch is the man behind the digital “curtain.”
Now, he’s unveiling Invirtua’s 3D computer system and says he hopes to help children suffering with social anxiety and other symptoms seen on the autism spectrum.”
By Kristen Skovira at 7NEWS
Read more: http://www.thedenverchannel.com/thenow/animator-creates-digital-avatars-for-autistic-children
“Virtual Reality Exposure Therapy, or VRET has been around since the term virtual reality was coined and implemented in the 90s.
Patients are exposed to environments and situations related to their fears by subjecting them in computer-generated environments coupled with simulated external stimuli like noise, smells and vibrations.
The visual element is often provided by a head-mounted display much like the Oculus Rift. Virtual Reality Exposure Therapy is said to have about an above 90 percent success rate in curing various panic and anxiety disorders even when VR headsets weren’t so refined.”
By MARIUS MARONILLA at Movietvtechgeeks
Read more: http://movietvtechgeeks.com/virtually-controlling-fear/
“At a tour of the USC Institute for Creative Technologies (ICT), USC alumni veterans saw firsthand how virtual reality can help soldiers in real life.
The group saw a demonstration of ELITE, a virtual reality trainer designed to improve counseling and communication skills for new leaders, and other virtual reality technologies developed at the lab.
Those virtual and game-based technologies are used as research tools to better understand human thought and behavior, as training systems to serve as “flight simulators for social skills” or as therapeutic aids to help prevent and treat post-traumatic stress.”
By Orli Belman at USC News
Image: USC News
Read more: https://news.usc.edu/83504/alumni-veterans-experience-virtual-reality-advances-firsthand/