“Kevin, a ‘Virtual Interactive Training Agent’ [ViTA] was designed [by the USC Institute for Creative Technologies] to help students with autism spectrum disorder.”
“After seeing ViTA DMF in action, we realized there is limitless potential to help in many of the soft skill areas where folks on the autism spectrum struggle, both in and out of the workplace,” said psychologist Skip Rizzo, ICT’s director of medical virtual reality, who co-leads the project.
“We can provide experiential practice with a virtual human to help students practice a range of social and vocational skills, including how to take turns properly in a discussion, how to respond when someone says something inappropriate or even how to make small talk.”
Image by USC Institute for Creative Technologies
By Orli Belman at USC News
Read more: https://news.usc.edu/98577/virtual-job-interviews-prepare-students-with-autism-for-work/
“A new study, published in the journal Biological Psychology, exposed participants with arachnophobia (a fear of spiders) first to real spiders and then to virtual ones.
There were two important findings – first that these “spider phobic” participants overestimated a spider’s size, secondly that this bias could then be reduced using VR.
Though it was already known that a fear of a particular object or event can increase your attention to it, this is the first time it has been shown that individuals with arachnophobia overestimate a spider’s size.”
By Melissa Hogenboom for BPS Research Digest
Read more: http://digest.bps.org.uk/2016/04/hanging-out-with-virtual-reality.html?m=1
“Virtual reality (VR) has come a long way since the 1990s. Today we stand at a tipping point, where VR is about to disrupt so many sectors such as research, sports, the military, education, entertainment, car manufacture, and even healthcare.
According to research and consulting firm IndustryARC, augmented and virtual reality in healthcare is predicted to generate $2.54 billion globally by 2020 .”
by Philip Perry at Big Think
Read more: http://bigthink.com/philip-perry/how-virtual-reality-will-change-the-face-of-healthcare
“Speech language pathologists at Autumn Care are taking action to help their patients fight dysphagia with virtual reality therapy.
The facility uses the Synchrony Dysphagia Solution from Accelerated Care Plus, to help their patients with the swallowing disorder. It gives patients and their therapists a chance to look inside, at the muscles used to swallow.
“There is an electrode that you place close to the muscles you want to look at and the biofeedback on the screen shows us what they are doing,” explained Erin Breckenridge, a speech language pathologist at Autumn Care.”
BY ALLISON MECHANIC at WTKR News
Read more: http://wtkr.com/2016/04/06/portsmouth-rehabilitation-facility-using-virtual-reality-to-help-patients/
“VR is useful and profound for many different reasons, one of those is how it can help stroke victims recover motor function following a stroke.
The technology that’s being developed for consumers is having some surprising innovative uses in the medical field too, one of those being the ability to help rehabilitate stroke patients just as quickly as traditional methods, but at far less cost to the patient.
New advancements in the use of VR world’s can help to make rehab a much easier to digest activity, one that could even be seen as being a fun activity, too.”
By Jeff Williams at Tweaktown
Read more: http://www.tweaktown.com/news/51364/virtual-reality-used-help-rehabilitate-stroke-patients/index.html