“Virtual reality reduces phantom body pain in paraplegics and creates the illusion that they can feel their paralyzed legs being touched again.
The results could one day translate into therapies to reduce chronic pain in paraplegics.
In breakthrough research led by neuroscientist Olaf Blanke and his team at EPFL, Switzerland, the scientists show that phantom body pain can be reduced in paraplegics by creating a bodily illusion with the help of virtual reality. The results are published in Neurology.”
Image, text and video provided by Ecole Polytechnique Federale de Lausanne (EPFL)
Read more: https://actu.epfl.ch/news/virtual-reality-reduces-phantom-pain-in-paraplegic/
“Members of the military, first-responders and police officers may be more likely than most to struggle with PTSD. Now researchers are testing a new therapy designed to speed recovery.
JoAnn Difede, Ph.D., director of the Program for Anxiety and Traumatic Stress at Weill Cornell Medicine and New York-Presbyterian is developing a type of exposure therapy using virtual reality.
“The idea of the treatment is to teach the person, their brain, if you will, that those cues aren’t scary anymore. Nothing bad is going to happen,” explained Difede.”
By KSAT/Ivanhoe Newswire
Read more: http://www.ksat.com/health/virtual-reality-for-ptsd
“This small indie game could be the Xanax of VR… billed by its creators as a meditative virtual-reality experience.”
“We want to help teach people these breathing techniques so that they can then manage these conditions outside of the game,” says co-creator Owen Harris of Deep VR’s intended stress- and anxiety-reducing goal. “This is a technology that exists within all of our bodies that costs no money… that we have all have access to.”
“Through a partnership with Isabela Granic, a professor of Behavioral Studies at Radboud University in the Netherlands, Deep VR will become more than just a calming escape for VR enthusiasts; it’s now the basis for a psychological study that aims to alleviate anxiety in children.”
By Joseph Volpe at Engadget
Read more: http://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/
“For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.
Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar.
Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.”
by John Gaudiosi at Fortune
Read more: http://fortune.com/2016/02/22/mindmaze-treats-amputee-veterans-with-vr/
“A new therapy which involves a patient embodying themselves in a virtual reality avatar of a crying child could help with depression, research has suggested.
Patients wear a headset that projects a life-sized image, firstly of an adult and then of a child.
The project is part of a continuing study at University College London.”
By Dominic Howell at BBC News
Image: University College London
Read more: http://www.bbc.co.uk/news/uk-35558447
“A better treatment [for motor impairments following stroke] might lie inside a virtual reality headset, according to USC researcher Sook-Lei Liew, who was just awarded a $150,000 Innovative Research Grant from the American Heart Association to explore the possibility of using the immersive world of virtual reality to create a brain-computer interface for the treatment of stroke survivors.
To give stroke survivors the necessary visual feedback, Liew developed REINVENT — “Rehabilitation Environment Using the Integration of Neuromuscular-based Virtual Enhancements for Neural Training” — which uses virtual reality as well as brain and muscle sensors to show hand movement in the virtual world when the patient has used the correct brain and muscle signals even if the patient cannot move his or her hand in the real world.”
By John Hobbs at USC News
Photo/Courtesy of Sook-Lei Liew
Read more: https://news.usc.edu/91323/can-virtual-reality-neurofeedback-help-stroke-survivors-recover/
“Research projects like this one show how applications for the virtual experiences provided by headmounted displays may stretch beyond just entertainment to many different fields.
For the purposes of brain research, it allows scientists to more rigorously test how the brain responds to various real or illusory situations.
Beyond pure research, body swap illusions might put us in someone else’s shoes to increase our empathy towards them. Or they might be a useful therapy.”
BY JASON DORRIERON at Singularity Hub
Read more: http://singularityhub.com/2015/05/01/virtual-body-swap-experiment-maps-out-of-body-illusion-in-the-brain/
Research paper by Karolinska Institutet, Stockholm: http://www.nature.com/srep/2015/150423/srep09831/full/srep09831.html#affil-auth
“Is public speaking your biggest fear? Ever wish you could just disappear when you’re forced out in front of a crowd? Now you can.
A team of Swedish scientists has set up a virtual reality experiment that can trick people into feeling as if they were invisible. Then they set them up in front of a skeptical-looking crowd.
When people could see themselves in front of the audience, their heart rates and breathing went up —sure signs of anxiety. They also said they felt anxious. But when they wore the virtual reality headsets and felt invisible, they felt less anxious, Arvid Guterstam and colleagues at the Karolinska Institutet in Stockholm reported.”
BY MAGGIE FOX at NBC News
Read more: http://www.nbcnews.com/health/health-news/invisibility-cloak-makes-social-anxiety-disappear-n346996
Research paper by Karolinska Institutet, Stockholm – Illusory ownership of an invisible body reduces autonomic and subjective social anxiety responses: http://www.nature.com/srep/2015/150423/srep09831/full/srep09831.html
“Virtual reality (VR) might help us overcome these implicit biases, according to a paper recently published in Trends in Cognitive Sciences. Researchers used VR to help people slip into the skin of an avatar and temporarily take on a new identity, cultivating cross-racial empathy along the way.”
“These simple illusions manipulate the way the brain uses information from senses like sight and touch. They show how plastic our brain is,” Manos Tsakiris, a co-author of the paper and professor of psychology at the University of London, told Popular Science.”
By Alissa Zhu at Popular Science
Read more: http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality
Photo Credit: Mr Aitor Rovira (UCL)
“Researchers say self-compassion can be taught using avatars in an immersive virtual reality, with their trials showing reduced self-criticism and increased self-compassion in participants. The scientists behind the study are now investigating the longevity of the therapy and say it could be applied to treat a range of clinical conditions.”
By Matthew Stock, Thomson Reuters.
Watch video: http://www.reuters.com/video/2015/01/06/virtual-reality-therapy-uses-avatars-to?videoId=360948588