“An immersive virtual reality room that helps children with autism overcome their phobias is now being offered on the NHS.
In 2014, scientists at Newcastle University found that virtual reality can help youngsters with autism spectrum disorder overcome their serious fears.
Now, the first NHS patients have been referred for treatment in what is known as the Newcastle Blue Room.”
By Katie Dickinson at Chronicle Live
“Virtual reality is proving to be a viable solution to easing the social anxiety teens with ADHD and Asperger’s syndrome encounter daily.
These teens go through tremendous difficulty developing the social skills to interact with peers and adults in what most consider normal social situations.
The Center for Brain Health at the University of Texas has been successfully improving these teens social anxiety via VR sessions, helping them to make friends and communicate openly.”
Blog by Raphael Konforti at VR Fitness Insider
News report by NBC News Today
Read more: http://www.vrfitnessinsider.com/vr-helps-teens-social-anxiety/
“Just a few years ago, virtual reality headsets were futuristic, space-age stuff.
Now, this immersive technology has transcended video games and is being used to help people as they recover from injuries, surgeries, pain and disease, and mental health disorders.
The relative accessibility of virtual reality headsets like the Oculus Rift, which was released earlier this year, patients are now poised to receive interactive healthcare benefits.”
By Wendy Joan Biddlecombe at Hopefulheadlines.org
Read more: https://hopefulheadlines.org/2016/08/27/mind-over-matter-how-virtual-reality-is-changing-the-healthcare-game/
“What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing themselves and interacting with each other?
Two experiments at two very different California schools [San Jose’s Alpha Public School and The Synapse School in Palo Alto] aimed to find out.
The members believe that “social and emotional learning (SEL) in its current state doesn’t engender real feelings in students because it isn’t immersive.
Often, SEL exercises involve students role-playing in pre-set scenarios that lack verisimilitude or immediacy.
It is difficult to imagine a teenager volunteering to participate in such a stilted interaction.
That’s where virtual reality and its accoutrement come in.”
By Blake Montgomery at EdSurge
Photo by Versatile
Read more: https://www.edsurge.com/news/2016-08-16-stanford-experiments-with-virtual-reality-social-emotional-learning-and-oculus-rift
“Cerevrum is building an ambitious educational platform starting with training people to become better public speakers with Speech Center.
The app is designed to help people get over their fears of public speaking, but there are many other educational learning opportunities from a number of upcoming courses featuring public speaking coaches.”
By Kent Bye at Voices of VR Podcast via Road to VR
Read more: http://www.roadtovr.com/overcoming-fears-public-speaking-speech-center-vr/
“Researchers are designing a virtual reality simulator specifically for teaching teenagers with autism spectrum disorder to drive.
“In the past 15 years, there has been such an emphasis, such an appropriate emphasis, on early identification and early treatment of children with ASD,” says Amy Weitlauf, a psychologist who specializes in autism. “Well, now many of these children are adolescents and adults, so we have started to work on providing them with the support they need to become independent adults.
“And one of those key life skills for independence is, for many people, the ability to drive.”
By David Salisbury at VANDERBILT UNIVERSITY
Read more: http://www.futurity.org/virtual-reality-driving-autism-1211602-2/
“Royal College of Surgeons in Ireland has developed the world’s first fully interactive virtual reality medical training simulator, allowing users simulate emergency room management of a patient following a road traffic accident.
The RCSI VR Medical Training Sim app puts medical professionals and trainees in the shoes of the Emergency Department trauma team leader where they must assess the patient, make life or death decisions in real time and perform life-saving operative procedures as a surgeon would in a real emergency room.
RCSI has become the first higher education institution in the world to release a VR surgical training application on the publicly available platform, furthering its commitment to exploring new technologies to enhance education.
This new technology makes simulated training available in a mobile form, making it more accessible and affordable for trainees when access to high-end surgical simulators is not possible.”
Image and text by Newstalk
Read more: http://www.newstalk.com/reader/47.301.343/77987/0/
“Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
Virtual and augmented technology has been already employed for diagnostics and treatment planning, training of future surgeons and dentists, treatment of severe conditions such as phobias, PTSD, autism, depression, addictions, and rehabilitation after life threatening diseases.”
Here are some recent use cases:
1. Live streaming surgeries
2. Surgery planning
3. Pain relief
4. Treating mental conditions
BY SCOTT KIM at Hypergridbusiness
Read more: http://www.hypergridbusiness.com/2016/07/infographic-healthcare-uses-of-vr/
“New therapeutic devices for stroke recovery, made possible by advances in hardware and software, are transforming the typically low-tech world of stroke rehabilitation.
Recovering from a stroke can be an arduous process. A device developed by researchers at NYU’s Rusk Rehabilitation is one of many new technologies that aim to keep patients engaged and motivated.
Though the tools are still in the early stages, doctors say that they can be more motivating and engaging for patients than current standard therapies, and that they hold promise for stroke survivors who are too injured for traditional therapy.”
Photo/Video: Denise Blostein at The Wall Street Journal
Read more: http://www.wsj.com/articles/high-tech-tools-show-promise-for-stroke-recovery-1466993040
“Northeastern University’s Danielle Levac develops video games to make physical therapy more fun, motivating, and rewarding for patients—especially for children with movement impairments, such as those with cerebral palsy.
Levac, professor of physical therapy in the Bouvé College of Health Sciences, invited a group of fifth-grade students from Boston’s Ellis Mendell Elementary School to visit her lab last week.
The young students sat in the Rehabilitation Games and Virtual Reality Laboratory illuminated by floor-to-ceiling screens with virtual worlds on them, and learned about what physical therapists do and how research can benefit their patients.”
Photo by Matthew Modoono/Northeastern University
By Casey Bayer at Northeastern University News
Read more: http://www.northeastern.edu/news/2016/06/childs-play-using-virtual-reality-to-advance-physical-therapy/