“For kids with sensory challenges like autism, everyday experiences like popping down to the supermarket, crossing the road or swimming in the sea can be absolutely terrifying.
But one Christchurch school has introduced something to try and bridge this gap.
With help from electronics giant Samsung, Allenvale School got hold of some virtual reality goggles.
And they’re proving a much needed portal for 10-year-old Kingston Friggin to enjoy school, where he once hated it.”
By Seven Sharp at TV New Zealand
Read more: https://www.tvnz.co.nz/one-news/new-zealand/virtual-reality-technology-helping-kids-sensory-challenges-like-autism-v1
“UCLA researchers are the first to blend virtual reality with a surgically implanted prosthesis to reveal what happens in the brain when people create memories.
At UCLA, Nanthia Suthana is one of the first neuroscientists in the world to harness the power of VR to unravel how someone’s brain encodes and retrieves memories while the person explores a new virtual setting on foot.
“Without our memories, each of us would be lost in time and cut off from other people,” said Suthana, an assistant professor of neurosurgery and psychiatry at the David Geffen School of Medicine at UCLA. “At UCLA, we are the first to blend virtual reality with a surgically implanted prosthesis to reveal what happens inside the brain when we create memories.”
Thanks to her curiosity about how memories define us, Suthana’s advances in virtual reality have opened the door into an entirely new realm of brain research.”
By Elaine Schmidt at UCLA Newsroom
Read more: http://newsroom.ucla.edu/stories/neuroscientist-harnesses-the-power-of-virtual-reality-to-unlock-the-mysteries-of-memory
“An immersive virtual reality room that helps children with autism overcome their phobias is now being offered on the NHS.
In 2014, scientists at Newcastle University found that virtual reality can help youngsters with autism spectrum disorder overcome their serious fears.
Now, the first NHS patients have been referred for treatment in what is known as the Newcastle Blue Room.”
By Katie Dickinson at Chronicle Live
“Virtual reality is proving to be a viable solution to easing the social anxiety teens with ADHD and Asperger’s syndrome encounter daily.
These teens go through tremendous difficulty developing the social skills to interact with peers and adults in what most consider normal social situations.
The Center for Brain Health at the University of Texas has been successfully improving these teens social anxiety via VR sessions, helping them to make friends and communicate openly.”
Blog by Raphael Konforti at VR Fitness Insider
News report by NBC News Today
Read more: http://www.vrfitnessinsider.com/vr-helps-teens-social-anxiety/
“Just a few years ago, virtual reality headsets were futuristic, space-age stuff.
Now, this immersive technology has transcended video games and is being used to help people as they recover from injuries, surgeries, pain and disease, and mental health disorders.
The relative accessibility of virtual reality headsets like the Oculus Rift, which was released earlier this year, patients are now poised to receive interactive healthcare benefits.”
By Wendy Joan Biddlecombe at Hopefulheadlines.org
Read more: https://hopefulheadlines.org/2016/08/27/mind-over-matter-how-virtual-reality-is-changing-the-healthcare-game/
“What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing themselves and interacting with each other?
Two experiments at two very different California schools [San Jose’s Alpha Public School and The Synapse School in Palo Alto] aimed to find out.
The members believe that “social and emotional learning (SEL) in its current state doesn’t engender real feelings in students because it isn’t immersive.
Often, SEL exercises involve students role-playing in pre-set scenarios that lack verisimilitude or immediacy.
It is difficult to imagine a teenager volunteering to participate in such a stilted interaction.
That’s where virtual reality and its accoutrement come in.”
By Blake Montgomery at EdSurge
Photo by Versatile
Read more: https://www.edsurge.com/news/2016-08-16-stanford-experiments-with-virtual-reality-social-emotional-learning-and-oculus-rift
“Cerevrum is building an ambitious educational platform starting with training people to become better public speakers with Speech Center.
The app is designed to help people get over their fears of public speaking, but there are many other educational learning opportunities from a number of upcoming courses featuring public speaking coaches.”
By Kent Bye at Voices of VR Podcast via Road to VR
Read more: http://www.roadtovr.com/overcoming-fears-public-speaking-speech-center-vr/
“Researchers are designing a virtual reality simulator specifically for teaching teenagers with autism spectrum disorder to drive.
“In the past 15 years, there has been such an emphasis, such an appropriate emphasis, on early identification and early treatment of children with ASD,” says Amy Weitlauf, a psychologist who specializes in autism. “Well, now many of these children are adolescents and adults, so we have started to work on providing them with the support they need to become independent adults.
“And one of those key life skills for independence is, for many people, the ability to drive.”
By David Salisbury at VANDERBILT UNIVERSITY
Read more: http://www.futurity.org/virtual-reality-driving-autism-1211602-2/
“Royal College of Surgeons in Ireland has developed the world’s first fully interactive virtual reality medical training simulator, allowing users simulate emergency room management of a patient following a road traffic accident.
The RCSI VR Medical Training Sim app puts medical professionals and trainees in the shoes of the Emergency Department trauma team leader where they must assess the patient, make life or death decisions in real time and perform life-saving operative procedures as a surgeon would in a real emergency room.
RCSI has become the first higher education institution in the world to release a VR surgical training application on the publicly available platform, furthering its commitment to exploring new technologies to enhance education.
This new technology makes simulated training available in a mobile form, making it more accessible and affordable for trainees when access to high-end surgical simulators is not possible.”
Image and text by Newstalk
Read more: http://www.newstalk.com/reader/47.301.343/77987/0/
“Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcare applications.
Virtual and augmented technology has been already employed for diagnostics and treatment planning, training of future surgeons and dentists, treatment of severe conditions such as phobias, PTSD, autism, depression, addictions, and rehabilitation after life threatening diseases.”
Here are some recent use cases:
1. Live streaming surgeries
2. Surgery planning
3. Pain relief
4. Treating mental conditions
BY SCOTT KIM at Hypergridbusiness
Read more: http://www.hypergridbusiness.com/2016/07/infographic-healthcare-uses-of-vr/