“Hilton, a household name in the hospitality industry, has adopted [VR] to ingrain empathy among its corporate employees.
A selection of the hotel firm’s corporate employees will go through simulations training where they will be performing the tasks of those on the hotel floors day to day, like doing visitors’ laundry, serving food and beverages, servicing boiler rooms, and pitching sales proposals to clients.
With 360-degree video and 3-dimensional computer graphics, employees will be put in the shoes of housekeeping staff or the front desk clerk, and experience what it’s like to clean guest rooms and prepare room service trays.”
“The Melbourne-based Pedia Greek School has set a new precedent in the language learning community with an immersive program that teaches students using virtual reality.
In conjunction with the company ImmerseMe — which provides the virtual reality modules — the school is providing students with a virtual environment where they “immerse” themselves in everyday social situations and practice Greek conversation skills.
The Pedia Greek School is Australia’s first community language school to create such a program.”
“A trial conducted by social enterprise The Cornerstone Partnership has yielded promising results in enabling social care workers to better understand the trauma of children in care.
A year-long trial that saw virtual reality programs implemented across multiple local authorities and social care organisations in the UK has shown that immersive VR experiences used in social care training enabled frontline staff to gain a better understanding of the trauma and neglect children in care have experienced.
This, in turn, led to improvements in the communication between children and their carers.”
“A clinician-driven virtual learning platform, tailored to young adults on the autism spectrum, results in improved social competency, a pilot study shows.
The findings, from researchers at the Center for BrainHealth at The University of Texas at Dallas, in collaboration with co-leading authors at George Washington University and Yale, reveal that increases in socio-emotional and socio-cognitive abilities correlate with brain change.
Results included increased activation in the right posterior superior temporal sulcus, the brain’s socio-cognition hub, with gains linked to improvement on an empathy measure.”
“You could be forgiven for thinking that after adopting nine children over the past 27 years, Sue Clifford has seen it all in terms of training for working with vulnerable young people who have experienced abuse and trauma.
But she had never tried Virtual Reality until a new Restorative Caring pilot by the Cornerstone Project was launched.
The pilot programme, currently in its first wave of partnerships, puts adopters like Sue and foster carers and social workers in the mind of a child as they experience abuse and neglect.
She says she found the experience invaluable when going forward with her children.”