“Horsham District Council is the first council in the UK to introduce a new form of virtual reality therapy for those with long term medical conditions. The council’s Community Link team is championing a virtual reality experience for the benefit of people with dementia and those living with long term medical conditions.
The therapy is based on the use of a headset which creates a virtual reality environment for users, helping them become immersed within a variety of different scenes.
Chosen scenes include experiences such as starlit skies, forests full of animals, dolphins swimming and nostalgic “days out” to beaches with the sound of the sea lapping on the shore.”
By Spirit FM
Read more: https://www.spiritfm.net/news/sussex-news/2447092/watch-how-virtual-reality-therapy-is-treating-pain-in-west-sussex/
“In the UK, terminally ill patients are being transported from the hospice to other worlds.
Charity hospice Loros which provides hospice and home care to roughly 2,500 terminally ill individuals across Leicester, Leicestershire, and Rutland, UK, has launched a new project which uses virtual reality to enhance end-of-life care.
The idea is to help those who have limited mobility to experience life outside of treatment and give them the chance to go back to places in their past which hold fond memories, as well as experience new areas beyond the hospice and home.”
By Charlie Osborne for Between the Lines at zdnet
“Start VR has teamed up with Samsung Australia to introduce virtual reality as a form of “distraction therapy” to cancer patients undergoing chemotherapy treatment at Chris O’Brien Lifehouse Cancer Hospital.
Patients were provided with Samsung Gear VR headsets and the option to select an experience, ranging from a relaxing travel destination, plunging off an airplane in a skydiving stimulating experience, taking a boat ride through the Sydney Harbour, snorkeling through sparkling blue waters and petting Koalas at a zoo.
The initiative was spearheaded by Start VR’s Head of Content Martin Taylor, who collaborated with Chris O’Brien Lifehouse and Samsung Australia to bring the partnership to life.”
Image: Start VR
By Rae Johnston at Gizmodo
“For most people, virtual reality’s promise of transporting us to a different world in a heartbeat is a great novelty. But for those who cannot travel freely, it’s a lifeline.
Sonya Kim, a physician in the San Francisco Bay area, has been taking virtual-reality headsets to seniors as a part of their medical treatment. Her therapy program, Aloha VR, lets seniors use the headsets to bring variety into their days, relax and provide a chance to get away to a virtual tropical locale.
High-tech and seniors may not go together in many people’s minds. But virtual reality is actually just the latest in technologies helping them.”
By Hayley Tsukayama at The Washington Post
Read more: https://www.washingtonpost.com/news/the-switch/wp/2016/11/17/this-physician-is-using-virtual-reality-to-treat-patients-with-dementia/
“Just a few years ago, virtual reality headsets were futuristic, space-age stuff.
Now, this immersive technology has transcended video games and is being used to help people as they recover from injuries, surgeries, pain and disease, and mental health disorders.
The relative accessibility of virtual reality headsets like the Oculus Rift, which was released earlier this year, patients are now poised to receive interactive healthcare benefits.”
By Wendy Joan Biddlecombe at Hopefulheadlines.org
Read more: https://hopefulheadlines.org/2016/08/27/mind-over-matter-how-virtual-reality-is-changing-the-healthcare-game/
“What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing themselves and interacting with each other?
Two experiments at two very different California schools [San Jose’s Alpha Public School and The Synapse School in Palo Alto] aimed to find out.
The members believe that “social and emotional learning (SEL) in its current state doesn’t engender real feelings in students because it isn’t immersive.
Often, SEL exercises involve students role-playing in pre-set scenarios that lack verisimilitude or immediacy.
It is difficult to imagine a teenager volunteering to participate in such a stilted interaction.
That’s where virtual reality and its accoutrement come in.”
By Blake Montgomery at EdSurge
Photo by Versatile
Read more: https://www.edsurge.com/news/2016-08-16-stanford-experiments-with-virtual-reality-social-emotional-learning-and-oculus-rift
“In the past year, Cedars-Sinai Medical Center launched a pilot study with devices from Samsung that aimed at easing the stress of patients staying in the hospital.
The purpose of this pilot was to test virtual reality scenarios with Cedars-Sinai patients to determine if they enjoyed VR experiences while waiting for procedures or even throughout their hospital stay as an alternative for pain relief.
Researchers were interested in learning whether these experiences would reduce patients’ pain and anxiety or improve overall satisfaction with care.”
Post on Hitconsultant.net sponsored by Samsung.
Read more: http://hitconsultant.net/2016/06/30/virtual-reality-patient-experience/
“Virginia Anderlini (above) was the first private client to try out Dr. Sonya Kim’s new virtual reality program for the elderly, and says she’s eager to see more.
“There are over 100 clinical research papers that are already published that show proven positive clinical outcomes using VR in managing chronic pain, anxiety and depression,” Kim says. “And in dementia patients, all those three elements are very common.”
In addition to having private clients, Kim conducts group therapy sessions at Bay Area assisted-living centers, where a dozen or so people take turns with the goggles.”
Image and text by Kara Platoni at KQED Public Media
Read more: http://www.npr.org/sections/health-shots/2016/06/29/483790504/virtual-reality-aimed-at-the-elderly-finds-new-fans
“This small indie game could be the Xanax of VR… billed by its creators as a meditative virtual-reality experience.”
“We want to help teach people these breathing techniques so that they can then manage these conditions outside of the game,” says co-creator Owen Harris of Deep VR’s intended stress- and anxiety-reducing goal. “This is a technology that exists within all of our bodies that costs no money… that we have all have access to.”
“Through a partnership with Isabela Granic, a professor of Behavioral Studies at Radboud University in the Netherlands, Deep VR will become more than just a calming escape for VR enthusiasts; it’s now the basis for a psychological study that aims to alleviate anxiety in children.”
By Joseph Volpe at Engadget
Read more: http://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/
“Virtual reality (VR) has come a long way since the 1990s. Today we stand at a tipping point, where VR is about to disrupt so many sectors such as research, sports, the military, education, entertainment, car manufacture, and even healthcare.
According to research and consulting firm IndustryARC, augmented and virtual reality in healthcare is predicted to generate $2.54 billion globally by 2020 .”
by Philip Perry at Big Think
Read more: http://bigthink.com/philip-perry/how-virtual-reality-will-change-the-face-of-healthcare