“Hilton, a household name in the hospitality industry, has adopted [VR] to ingrain empathy among its corporate employees.
A selection of the hotel firm’s corporate employees will go through simulations training where they will be performing the tasks of those on the hotel floors day to day, like doing visitors’ laundry, serving food and beverages, servicing boiler rooms, and pitching sales proposals to clients.
With 360-degree video and 3-dimensional computer graphics, employees will be put in the shoes of housekeeping staff or the front desk clerk, and experience what it’s like to clean guest rooms and prepare room service trays.”
“The Melbourne-based Pedia Greek School has set a new precedent in the language learning community with an immersive program that teaches students using virtual reality.
In conjunction with the company ImmerseMe — which provides the virtual reality modules — the school is providing students with a virtual environment where they “immerse” themselves in everyday social situations and practice Greek conversation skills.
The Pedia Greek School is Australia’s first community language school to create such a program.”
“A trial conducted by social enterprise The Cornerstone Partnership has yielded promising results in enabling social care workers to better understand the trauma of children in care.
A year-long trial that saw virtual reality programs implemented across multiple local authorities and social care organisations in the UK has shown that immersive VR experiences used in social care training enabled frontline staff to gain a better understanding of the trauma and neglect children in care have experienced.
This, in turn, led to improvements in the communication between children and their carers.”
“VR is being embraced by therapists, counselors, teachers, parents and their children as a pivotal therapy tool to help those with autism to better communicate and connect with their family, friends, and the world around them.
Dr. Patrick Bordnick, dean and professor at Tulane School of Social Work came up with VR- Project Delta or VR-Δ, a virtual reality app that helps patients prevent drug and alcohol relapse by practicing self-control and awareness skills in realistic simulations where drugs and alcohol are present.
Dr. Bordnick has also created the app named VR-qualis est vita for kids and adults with autism. This app places participants in a realistic environment to help them learn communication, social skills, and how to interact within the home, school, and other environments.”
“A clinician-driven virtual learning platform, tailored to young adults on the autism spectrum, results in improved social competency, a pilot study shows.
The findings, from researchers at the Center for BrainHealth at The University of Texas at Dallas, in collaboration with co-leading authors at George Washington University and Yale, reveal that increases in socio-emotional and socio-cognitive abilities correlate with brain change.
Results included increased activation in the right posterior superior temporal sulcus, the brain’s socio-cognition hub, with gains linked to improvement on an empathy measure.”
“What is it like to be autistic? The Guardian’s latest VR film offers a glimpse of how a person on the autism spectrum copes with a stressful environment.
The Party allows you to enter the world of an autistic teenager, Layla, who is at a surprise birthday celebration. You will hear her thoughts about what she is experiencing and how it is affecting her, and share the sensory overload that leads to a meltdown (an intense response to an overwhelming situation).
The drama provides viewers with a powerful first-person perspective on the challenges that social situations may present to someone on the autism spectrum.”
By Anrick Bregman, Shehani Fernando and Lucy Hawking at The Guardian online.