“For kids with sensory challenges like autism, everyday experiences like popping down to the supermarket, crossing the road or swimming in the sea can be absolutely terrifying.
But one Christchurch school has introduced something to try and bridge this gap.
With help from electronics giant Samsung, Allenvale School got hold of some virtual reality goggles.
And they’re proving a much needed portal for 10-year-old Kingston Friggin to enjoy school, where he once hated it.”
By Seven Sharp at TV New Zealand
Read more: https://www.tvnz.co.nz/one-news/new-zealand/virtual-reality-technology-helping-kids-sensory-challenges-like-autism-v1
“Virtual reality is proving to be a viable solution to easing the social anxiety teens with ADHD and Asperger’s syndrome encounter daily.
These teens go through tremendous difficulty developing the social skills to interact with peers and adults in what most consider normal social situations.
The Center for Brain Health at the University of Texas has been successfully improving these teens social anxiety via VR sessions, helping them to make friends and communicate openly.”
Blog by Raphael Konforti at VR Fitness Insider
News report by NBC News Today
Read more: http://www.vrfitnessinsider.com/vr-helps-teens-social-anxiety/
“What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing themselves and interacting with each other?
Two experiments at two very different California schools [San Jose’s Alpha Public School and The Synapse School in Palo Alto] aimed to find out.
The members believe that “social and emotional learning (SEL) in its current state doesn’t engender real feelings in students because it isn’t immersive.
Often, SEL exercises involve students role-playing in pre-set scenarios that lack verisimilitude or immediacy.
It is difficult to imagine a teenager volunteering to participate in such a stilted interaction.
That’s where virtual reality and its accoutrement come in.”
By Blake Montgomery at EdSurge
Photo by Versatile
Read more: https://www.edsurge.com/news/2016-08-16-stanford-experiments-with-virtual-reality-social-emotional-learning-and-oculus-rift
“With VR headsets selling out faster than manufacturers can create them, the future looks bright for mass adoption, and that could well mean that an Oculus Rift looks just as natural in the doctor’s surgery as stethoscopes and needles.
Here is a list of some novel uses for VR in mental health and beyond:”
1. As a treatment for paranoia
2. Providing phantom limb pain relief
3. As a super-effective pain killer
4. Helping PTSD sufferers live with their trauma
5. As a controlled virtual environment for alcoholics
6. As training for lazy eyes
7. As social cognition training for young autistic adults
By Alan Martin at Alphr
Image: D Coetzee used under Creative Commons
Read more: http://www.alphr.com/bioscience/1003387/6-ways-virtual-reality-is-transforming-healthcare
“Kevin, a ‘Virtual Interactive Training Agent’ [ViTA] was designed [by the USC Institute for Creative Technologies] to help students with autism spectrum disorder.”
“After seeing ViTA DMF in action, we realized there is limitless potential to help in many of the soft skill areas where folks on the autism spectrum struggle, both in and out of the workplace,” said psychologist Skip Rizzo, ICT’s director of medical virtual reality, who co-leads the project.
“We can provide experiential practice with a virtual human to help students practice a range of social and vocational skills, including how to take turns properly in a discussion, how to respond when someone says something inappropriate or even how to make small talk.”
Image by USC Institute for Creative Technologies
By Orli Belman at USC News
Read more: https://news.usc.edu/98577/virtual-job-interviews-prepare-students-with-autism-for-work/
“Speech language pathologists at Autumn Care are taking action to help their patients fight dysphagia with virtual reality therapy.
The facility uses the Synchrony Dysphagia Solution from Accelerated Care Plus, to help their patients with the swallowing disorder. It gives patients and their therapists a chance to look inside, at the muscles used to swallow.
“There is an electrode that you place close to the muscles you want to look at and the biofeedback on the screen shows us what they are doing,” explained Erin Breckenridge, a speech language pathologist at Autumn Care.”
BY ALLISON MECHANIC at WTKR News
Read more: http://wtkr.com/2016/04/06/portsmouth-rehabilitation-facility-using-virtual-reality-to-help-patients/
“The [University of Mississippi] School of Education is using a program that allows teachers-in-training to practice classroom skills in a virtual setting before sending them into local elementary and secondary schools.
The simulated TeachLivE classroom consists of an 80-inch monitor with five student avatars. Each avatar has his or her own personality.”
By Madeleine Beck at The DM Online
Read more: http://thedmonline.com/teachers-in-training-learn-through-virtual-reality/
“A new Android app for Google Cardboard aims to help you get over your fears by putting you in front of a virtual audience
Public Speaking for Cardboard lets you choose between two locations — a small conference room and a large auditorium — with animated audience members and ambient noise to simulate the experience of speaking on stage.”
By 3D VR Central
Image: Virtual Speech
Read more: http://3dvrcentral.com/2016/02/08/use-virtual-reality-to-overcome-your-fear-of-public-speaking/
“Over the last several years, VR has moved from being the purview of the military and aviation to the mainstream of professional development, as managers, instructors, coaches and therapists have claimed increasing benefit from immersive experiences.
Perhaps the most utopian application of this technology will be seen in terms of bridging cultures and fostering understanding among young students.
Potentially, a collaboration between these innovative VR platform offerings could result in a curator or artist guiding a group of thousands around a museum exhibition or cultural site, or an actor or professor leading a virtual master class in real time with students from all over the world.”
By Elizabeth Reede for TechCrunch
Read more: http://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/
“Albert “Skip” Rizzo is a pioneer in virtual technology. His newest program is the the Virtual Interactive Training Agent, or VITA.
It was developed by the USC Institute for Creative Technologies, in partnership with the Dan Marino Foundation.
For people on the autism spectrum, Rizzo says, job interviews can be particularly daunting.
VITA helps people practice questions with a virtual interviewer.
By JENNY AMENT at WWNO
Read more: http://wwno.org/post/land-job-help-virtual-reality