“The University of Southern California Institute for Creative Technologies (ICT) is an academic research center that combines creative narrative with advanced immersive techniques such as virtual reality to provide veterans with urgently needed options in the treatment of conditions like post-traumatic stress disorder (PTSD).
Treatments with immersive technologies like virtual reality involve exposure therapy.
The patient dealing with PTSD or other disorders is encouraged to confront traumatic memories in virtual settings with the help of a trained therapist.”
By Sonya Haskins for VR Fitness Insider
Image & Video: Institute for Creative Technologies (ICT)
“Virtual reality therapy for post traumatic stress syndrome (PTSD) was demonstrated at the Glenrose Rehabilitation Hospital in Edmonton HiMARC’s Motion-Assisted Multi-Modal Memory Desensitization and Reconsolidation (3MDR) has patients walk on a treadmill toward the stimulus, sounds and images that may remind them of events that brought on traumatic memories.
The therapist is with them through this experience, guiding, directing and asking them a series of questions as the soldier or veteran confronts these memories.
“It was incredible. I don’t know how else to describe it. My senses were heightened. I was even sensitive to the clanging sound of the carabiner on my harness,” Capt. Anna Harpe said after experiencing the 3MDR system.
“For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.
Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar.
Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.”
“The clinical use for VR as therapy has been generating a “rich scientific literature” for the past 20 years, according to Dr. Albert “Skip” Rizzo of the University of Southern California’s Institute for Creative Technologies.
“Finally, the technology has caught up with the vision in this area, and I expect it to really take off in the next year,” Rizzo tells Tech Insider.
“It has not been the theory or research that has held back clinical VR, rather the availability, adoption and costs that have limited its widespread use.”