“VR is being embraced by therapists, counselors, teachers, parents and their children as a pivotal therapy tool to help those with autism to better communicate and connect with their family, friends, and the world around them.
Dr. Patrick Bordnick, dean and professor at Tulane School of Social Work came up with VR- Project Delta or VR-Δ, a virtual reality app that helps patients prevent drug and alcohol relapse by practicing self-control and awareness skills in realistic simulations where drugs and alcohol are present.
Dr. Bordnick has also created the app named VR-qualis est vita for kids and adults with autism. This app places participants in a realistic environment to help them learn communication, social skills, and how to interact within the home, school, and other environments.”
“A clinician-driven virtual learning platform, tailored to young adults on the autism spectrum, results in improved social competency, a pilot study shows.
The findings, from researchers at the Center for BrainHealth at The University of Texas at Dallas, in collaboration with co-leading authors at George Washington University and Yale, reveal that increases in socio-emotional and socio-cognitive abilities correlate with brain change.
Results included increased activation in the right posterior superior temporal sulcus, the brain’s socio-cognition hub, with gains linked to improvement on an empathy measure.”
“What is it like to be autistic? The Guardian’s latest VR film offers a glimpse of how a person on the autism spectrum copes with a stressful environment.
The Party allows you to enter the world of an autistic teenager, Layla, who is at a surprise birthday celebration. You will hear her thoughts about what she is experiencing and how it is affecting her, and share the sensory overload that leads to a meltdown (an intense response to an overwhelming situation).
The drama provides viewers with a powerful first-person perspective on the challenges that social situations may present to someone on the autism spectrum.”
By Anrick Bregman, Shehani Fernando and Lucy Hawking at The Guardian online.
“Researchers are designing a virtual reality simulator specifically for teaching teenagers with autism spectrum disorder to drive.
“In the past 15 years, there has been such an emphasis, such an appropriate emphasis, on early identification and early treatment of children with ASD,” says Amy Weitlauf, a psychologist who specializes in autism. “Well, now many of these children are adolescents and adults, so we have started to work on providing them with the support they need to become independent adults.
“And one of those key life skills for independence is, for many people, the ability to drive.”
“With VR headsets selling out faster than manufacturers can create them, the future looks bright for mass adoption, and that could well mean that an Oculus Rift looks just as natural in the doctor’s surgery as stethoscopes and needles.
Here is a list of some novel uses for VR in mental health and beyond:”
1. As a treatment for paranoia
2. Providing phantom limb pain relief
3. As a super-effective pain killer
4. Helping PTSD sufferers live with their trauma
5. As a controlled virtual environment for alcoholics
6. As training for lazy eyes
7. As social cognition training for young autistic adults