‘Starlight is a well-known charity organization with the mission to create “moments of joy and comfort for hospitalized kids and their families” through a variety of initiatives [which] include bringing the magic of virtual reality to the hospital.
Chris Helfrich, CEO of Starlight in an interview with UploadVR [said] “We see children getting immersed in VR during painful medical procedures and the immersive distraction therapy lessens the need for heavy painkillers and anesthesia. VR can even take the place of pain killers in some cases.”
“Just because you’re in the hospital doesn’t mean you shouldn’t be able to experience the wonder and magic of child life,” says Helfrich.
“Technology now offers many ways of assisting or enhancing care, changing the way in which we support people.
Tricuro [a social care provider owned by Dorset CC, Bournmeouth BC and the Borough of Poole have had] over 100 clients taken through virtual reality experiences across residential and day services … to conduct trials in pain management, wellbeing and structured reminiscence.
Keeping [people] happier and healthier for longer is the goal, and virtual reality and other emerging tech gives new tools to explore new and alternative ways of achieving this.”
“In the UK, terminally ill patients are being transported from the hospice to other worlds.
Charity hospice Loros which provides hospice and home care to roughly 2,500 terminally ill individuals across Leicester, Leicestershire, and Rutland, UK, has launched a new project which uses virtual reality to enhance end-of-life care.
The idea is to help those who have limited mobility to experience life outside of treatment and give them the chance to go back to places in their past which hold fond memories, as well as experience new areas beyond the hospice and home.”
“Start VR has teamed up with Samsung Australia to introduce virtual reality as a form of “distraction therapy” to cancer patients undergoing chemotherapy treatment at Chris O’Brien Lifehouse Cancer Hospital.
Patients were provided with Samsung Gear VR headsets and the option to select an experience, ranging from a relaxing travel destination, plunging off an airplane in a skydiving stimulating experience, taking a boat ride through the Sydney Harbour, snorkeling through sparkling blue waters and petting Koalas at a zoo.
The initiative was spearheaded by Start VR’s Head of Content Martin Taylor, who collaborated with Chris O’Brien Lifehouse and Samsung Australia to bring the partnership to life.”
“In the past year, Cedars-Sinai Medical Center launched a pilot study with devices from Samsung that aimed at easing the stress of patients staying in the hospital.
The purpose of this pilot was to test virtual reality scenarios with Cedars-Sinai patients to determine if they enjoyed VR experiences while waiting for procedures or even throughout their hospital stay as an alternative for pain relief.
Researchers were interested in learning whether these experiences would reduce patients’ pain and anxiety or improve overall satisfaction with care.”
“Virginia Anderlini (above) was the first private client to try out Dr. Sonya Kim’s new virtual reality program for the elderly, and says she’s eager to see more.
“There are over 100 clinical research papers that are already published that show proven positive clinical outcomes using VR in managing chronic pain, anxiety and depression,” Kim says. “And in dementia patients, all those three elements are very common.”
In addition to having private clients, Kim conducts group therapy sessions at Bay Area assisted-living centers, where a dozen or so people take turns with the goggles.”
Image and text by Kara Platoni at KQED Public Media
“This small indie game could be the Xanax of VR… billed by its creators as a meditative virtual-reality experience.”
“We want to help teach people these breathing techniques so that they can then manage these conditions outside of the game,” says co-creator Owen Harris of Deep VR’s intended stress- and anxiety-reducing goal. “This is a technology that exists within all of our bodies that costs no money… that we have all have access to.”
“Through a partnership with Isabela Granic, a professor of Behavioral Studies at Radboud University in the Netherlands, Deep VR will become more than just a calming escape for VR enthusiasts; it’s now the basis for a psychological study that aims to alleviate anxiety in children.”
“Virtual reality (VR) has come a long way since the 1990s. Today we stand at a tipping point, where VR is about to disrupt so many sectors such as research, sports, the military, education, entertainment, car manufacture, and even healthcare.
According to research and consulting firm IndustryARC, augmented and virtual reality in healthcare is predicted to generate $2.54 billion globally by 2020 .”