“A new study asked participants to play the role of virtual therapist for themselves—and the results suggest that VR could be an effective therapeutic device for some people.
[The] study, conducted at the University of Barcelona by VR researchers and clinical psychologists … found that immediately after body swapping with Freud and counseling themselves in virtual reality, about 80% of the 29 participants reported feeling like they had a different perspective on their problem and that this would result in a change in the way they dealt with it.
Mel Slater, a professor at the University of Barcelona, co-director of the Experimental Virtual Environments for Neuroscience and Technology Lab, and the lead author of the paper [says] “The critical difference with the body swapping is you can think about it as if you’re another person listening to someone else’s problem …. That’s really what makes a difference.”
By Katherine Schwab at Fastcompany.com
Read more: https://www.fastcompany.com/90389617/the-weirdest-vr-experience-yet-could-make-you-happier
“A trial conducted by social enterprise The Cornerstone Partnership has yielded promising results in enabling social care workers to better understand the trauma of children in care.
A year-long trial that saw virtual reality programs implemented across multiple local authorities and social care organisations in the UK has shown that immersive VR experiences used in social care training enabled frontline staff to gain a better understanding of the trauma and neglect children in care have experienced.
This, in turn, led to improvements in the communication between children and their carers.”
Image & video by VISYON
By Ben Sullivan at the Big Issue
Read more: https://www.bigissue.com/latest/social-workers-are-using-vr-to-experience-the-lives-of-children-in-care/
“Researchers [at the University of Malta] are using VR as an empathy tool to help neurotypical teachers understand their students with autism.
The researchers created a VR application that would help replicate the experience of an autistic child in their classroom, by the use of audio and visual tricks.
The person from whose perspective the film is shot sometimes doesn’t fully process stimuli, and a sense of distress is conveyed by a blurring of peripheral vision.”
By Rachel Kaser at The Next Web
Image: University of Malta
Read more: https://thenextweb.com/virtual-reality/2018/04/05/researchers-using-vr-help-teachers-understand-autism/
“For kids with sensory challenges like autism, everyday experiences like popping down to the supermarket, crossing the road or swimming in the sea can be absolutely terrifying.
But one Christchurch school has introduced something to try and bridge this gap.
With help from electronics giant Samsung, Allenvale School got hold of some virtual reality goggles.
And they’re proving a much needed portal for 10-year-old Kingston Friggin to enjoy school, where he once hated it.”
By Seven Sharp at TV New Zealand
Read more: https://www.tvnz.co.nz/one-news/new-zealand/virtual-reality-technology-helping-kids-sensory-challenges-like-autism-v1
“What is it like to be autistic? The Guardian’s latest VR film offers a glimpse of how a person on the autism spectrum copes with a stressful environment.
The Party allows you to enter the world of an autistic teenager, Layla, who is at a surprise birthday celebration. You will hear her thoughts about what she is experiencing and how it is affecting her, and share the sensory overload that leads to a meltdown (an intense response to an overwhelming situation).
The drama provides viewers with a powerful first-person perspective on the challenges that social situations may present to someone on the autism spectrum.”
By Anrick Bregman, Shehani Fernando and Lucy Hawking at The Guardian online.
Read more: https://www.theguardian.com/technology/2017/oct/07/the-party-a-virtual-experience-of-autism-360-video
“An immersive virtual reality room that helps children with autism overcome their phobias is now being offered on the NHS.
In 2014, scientists at Newcastle University found that virtual reality can help youngsters with autism spectrum disorder overcome their serious fears.
Now, the first NHS patients have been referred for treatment in what is known as the Newcastle Blue Room.”
By Katie Dickinson at Chronicle Live
“Virtual reality is proving to be a viable solution to easing the social anxiety teens with ADHD and Asperger’s syndrome encounter daily.
These teens go through tremendous difficulty developing the social skills to interact with peers and adults in what most consider normal social situations.
The Center for Brain Health at the University of Texas has been successfully improving these teens social anxiety via VR sessions, helping them to make friends and communicate openly.”
Blog by Raphael Konforti at VR Fitness Insider
News report by NBC News Today
Read more: http://www.vrfitnessinsider.com/vr-helps-teens-social-anxiety/
“What can virtual reality, the technology that arguably takes the viewer farthest away from the tangible world, teach students about expressing themselves and interacting with each other?
Two experiments at two very different California schools [San Jose’s Alpha Public School and The Synapse School in Palo Alto] aimed to find out.
The members believe that “social and emotional learning (SEL) in its current state doesn’t engender real feelings in students because it isn’t immersive.
Often, SEL exercises involve students role-playing in pre-set scenarios that lack verisimilitude or immediacy.
It is difficult to imagine a teenager volunteering to participate in such a stilted interaction.
That’s where virtual reality and its accoutrement come in.”
By Blake Montgomery at EdSurge
Photo by Versatile
Read more: https://www.edsurge.com/news/2016-08-16-stanford-experiments-with-virtual-reality-social-emotional-learning-and-oculus-rift
“Cerevrum is building an ambitious educational platform starting with training people to become better public speakers with Speech Center.
The app is designed to help people get over their fears of public speaking, but there are many other educational learning opportunities from a number of upcoming courses featuring public speaking coaches.”
By Kent Bye at Voices of VR Podcast via Road to VR
Read more: http://www.roadtovr.com/overcoming-fears-public-speaking-speech-center-vr/
“Northeastern University’s Danielle Levac develops video games to make physical therapy more fun, motivating, and rewarding for patients—especially for children with movement impairments, such as those with cerebral palsy.
Levac, professor of physical therapy in the Bouvé College of Health Sciences, invited a group of fifth-grade students from Boston’s Ellis Mendell Elementary School to visit her lab last week.
The young students sat in the Rehabilitation Games and Virtual Reality Laboratory illuminated by floor-to-ceiling screens with virtual worlds on them, and learned about what physical therapists do and how research can benefit their patients.”
Photo by Matthew Modoono/Northeastern University
By Casey Bayer at Northeastern University News
Read more: http://www.northeastern.edu/news/2016/06/childs-play-using-virtual-reality-to-advance-physical-therapy/