“A trial conducted by social enterprise The Cornerstone Partnership has yielded promising results in enabling social care workers to better understand the trauma of children in care.
A year-long trial that saw virtual reality programs implemented across multiple local authorities and social care organisations in the UK has shown that immersive VR experiences used in social care training enabled frontline staff to gain a better understanding of the trauma and neglect children in care have experienced.
This, in turn, led to improvements in the communication between children and their carers.”
“You could be forgiven for thinking that after adopting nine children over the past 27 years, Sue Clifford has seen it all in terms of training for working with vulnerable young people who have experienced abuse and trauma.
But she had never tried Virtual Reality until a new Restorative Caring pilot by the Cornerstone Project was launched.
The pilot programme, currently in its first wave of partnerships, puts adopters like Sue and foster carers and social workers in the mind of a child as they experience abuse and neglect.
She says she found the experience invaluable when going forward with her children.”
“The VR experience “Perspective, Chapter 2: The Misdemeanor,” which premieres today at the Sundance Film Festival, explores an encounter between New York City police officers and two young black men.
“The idea is to really use VR for empathy,” Ryan Pulliam [co-founder and CMO of Specular Theory] said.
The [Specular Theory] series is part of a broader movement to use VR to promote social good.
AT&T, for example, partnered with animation and visual effects studio Reel FX to create a VR experience called “It Can Wait” to discourage drivers from texting while driving.
In the simulation, the viewer drives a car through residential neighborhoods and busy streets with a phone in hand, narrowly missing bicyclists, joggers and schoolchildren and ultimately causing an accident.”
“Over the last several years, VR has moved from being the purview of the military and aviation to the mainstream of professional development, as managers, instructors, coaches and therapists have claimed increasing benefit from immersive experiences.
Perhaps the most utopian application of this technology will be seen in terms of bridging cultures and fostering understanding among young students.
Potentially, a collaboration between these innovative VR platform offerings could result in a curator or artist guiding a group of thousands around a museum exhibition or cultural site, or an actor or professor leading a virtual master class in real time with students from all over the world.”
“Experiential learning is a really big and exciting opportunity that has been around for a long time,” said Professor Michael Phillips, who teaches about educational technology at Monash University. “But we’ve been restricted in what we can do, build, visit and touch. In creating virtual environments, there’s no limit to what we could do with students.”
Student teachers at Monash University are on the case, with Professor Phillips’ students studying ways to use the technology in the classroom.
And developers are keenly building educational programs for schools, where there is increasing appetite for educational gadgets or video games such as Minecraft.”