“The University of Southern California Institute for Creative Technologies (ICT) is an academic research center that combines creative narrative with advanced immersive techniques such as virtual reality to provide veterans with urgently needed options in the treatment of conditions like post-traumatic stress disorder (PTSD).
Treatments with immersive technologies like virtual reality involve exposure therapy.
The patient dealing with PTSD or other disorders is encouraged to confront traumatic memories in virtual settings with the help of a trained therapist.”
By Sonya Haskins for VR Fitness Insider
Image & Video: Institute for Creative Technologies (ICT)
“A new study asked participants to play the role of virtual therapist for themselves—and the results suggest that VR could be an effective therapeutic device for some people.
[The] study, conducted at the University of Barcelona by VR researchers and clinical psychologists … found that immediately after body swapping with Freud and counseling themselves in virtual reality, about 80% of the 29 participants reported feeling like they had a different perspective on their problem and that this would result in a change in the way they dealt with it.
Mel Slater, a professor at the University of Barcelona, co-director of the Experimental Virtual Environments for Neuroscience and Technology Lab, and the lead author of the paper [says] “The critical difference with the body swapping is you can think about it as if you’re another person listening to someone else’s problem …. That’s really what makes a difference.”
“For years, virtual reality has made inroads in helping to treat serious phobias, post-traumatic stress, and burn victims’ pain. Now, as the price of VR tech plummets, this therapeutic tech is advancing—and could soon become available to many more people who need it.
In fields like pain management, physical rehabilitation and the treatment of anxiety disorders such as post traumatic stress, VR is coming into its own. And thanks to the recent emergence of affordable consumer VR rigs like Samsung Gear VR, patients may finally be able to take advantage of technology that’s been inaccessible to the larger public for two decades.”