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Xenodu systems and installations use innovative combinations of technologies including immersive displays, surround-sound systems, AI machine learning, video special effects, novel interactive computer interfaces, motion sensor controllers and LED mood lighting to enable participants to interact with a diverse range of photorealistic virtual environments in custom-designed spaces.

Our interactive systems also incorporate AI large language models (LLMs) to facilitate autonomous voice-controlled interactions, using natural conversation between users and our virtual characters.

Whilst offering a more natural and unencumbered way of experiencing immersive media, our systems and installations enable both group interactions as well as individual user-interactions with highly engaging scenarios under precisely controlled conditions.

With the advantage of portability our systems and installations can be easily transported and set-up in any location and configured as either a temporary feature or as a permanent fixture for regular use.

'Out-Of-Body' System

Our virtual 'Out-Of-Body' system comprises of a video camera linked to a computer which feeds to a large screen display. The participant is then filmed by the camera as they face the screen, with AI computer vision technology being used to extract the image of the participant from their background and superimpose it onto the interactive virtual environments.
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The combined image is then displayed on the screen in front of the participant which offers them a unique third person perspective from which to simultaneously experience and observe their interactions with the virtual environments, whilst also recording their interactions for review and discussion.
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The 'Out-Of-Body' Setup

The 'Rubber Hand Illusion'

In 1998, Neuroscientists Botvinick & Cohen were conducting research into how sight, touch and 'proprioception' (the sense of body position) combine to create a convincing feeling of body ownership, one of the foundations of self-consciousness.

Through this research they discovered an amazing illusion which could convince people that a rubber hand was their own.

​The now-famous 'rubber hand illusion' was hugely important in understanding how bodily self-consciousness is anchored in both visual and tactile senses to create a sense of self-location and self-identification.


A group of Neuroscientists at the Swiss Federal Institute of Technology Lausanne (EPFL) have since extended the 'rubber hand illusion' to create a 'virtual out-of-body experience' using cameras to fool people into thinking they are standing somewhere else in a room.
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Our 'Out-Of-Body' system builds on this approach by adding interactive virtual environments to the 'self-observational' view, which like the 'rubber hand illusion' is frequently described by participants as being ‘‘weird’’ or ‘‘surreal’’, to offer a unique opportunity for experiential learning and therapy.
'Rubber Hand Illusion' Video used courtesy of EPFL Laboratory of Cognitive Neuroscience - ​lnco.epfl.ch
'Virtual Out-of-Body Experience' Video used courtesy of  EPFL Laboratory of Cognitive Neuroscience - ​lnco.epfl.ch
 To read more about our 'Out-Of-Body' system please click ​here 

AI Avatars

Our AI avatars enable fully-automated voice-controlled interactions using natural conversation between users and virtual characters.

Integrating our AI avatars into a role-play learning experience can enhance communication skills development, reflective practice, accessibility and engagement across diverse educational settings.

​Using our AI avatars, learners are able to think about and experiment with their communication style and work out how to respond in challenging situations by giving them a licence to fail and learn from their mistakes in a safe environment through using simulated high-stakes scenarios.

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By incorporating natural language processing and large language models (LLMs) in combination with strict rule-based guardrails, the creation of our AI avatars requires rigorous training and anticipation of user input to prevent them from veering off-subject and giving unrelated responses.
To read more about our AI avatars please click here.
BBC producer Gary Standley said; 

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"Dave [Digital Audio Visual Experience] creates virtual environments and when you enter, it is like being transported to another world".

​"Dave may want to chat, but at other times you can just sit back and let Dave take you on a relaxing journey".

Sensory Space Installations

Through the use of immersive displays, surround-sound systems, motion sensor controllers and LED mood lighting, our immersive Sensory Space installations offer a private, fully-automated experience, similar to stepping into the diary room of Big Brother, bringing the participants' interactions to life, stimulating intimate and honest exploration of ideas and perspectives.

Our Sensory Space installations have toured with various partners including the BBC, to various public spaces around the UK
 to engage members of the public with a diverse range of interactive virtual experiences, exploring participants' thoughts and feelings on a variety of subjects and providing unique opportunities for meditation, introspection, personal reflection and intimate dialogue.

Since our Sensory Space installations are highly versatile, they can be incorporated into a wide range of spaces, and can be custom-branded to feature content for any subject imaginable.

To read more about our Sensory Space installations please click here. 
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